Each step publishes a float value to the unity event to have a fine control over different parameters.
Ever used a step sequencer in music production? Than you know how this works.
Defines for each pattern step (column) and target (row) which event is fired (Publish Activation or Publish Deactivation).
Defines hold time for each pattern step in seconds.
Each cell is a float value that gets published with the activation / deactivation events (see "Adding Events" above).
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