Home / Unity Assets / 2D Booster Flame
Shader FX Asset for Unity
2D Booster Flame
A shader that creates a beautiful booster flame with velocity-driven stretching and bending effects — URP compatible and ready to drop into your project.
Asset Content
What's inside
- A shader that creates a nice booster flame with stretching and bending effects.
- Compatible with URP.
- A component to control the flame based on velocity.
- Demo scene to create prefabs or presets.

Velocity based controller
Fine granular control of all flame parameters based on the speed of the object.

Bending & Squashing
The shader simulates physical effects of the flame like bending and squashing, based on the radial and spatial velocity of the object.

Intensity Control
- Max Velocity — at what velocity max intensity is reached
- Min / Max Intensity — intensity at minimum (0) and maximum velocity
- Smooth Time — how smooth the transition is
- Max Speed — how fast the intensity changes

Bend Control
- Max Bend — maximum bending of the flame in both directions
- Max Angular Velocity For Bending — max rotation speed to compute bending value
- Smooth Time — how smooth the transition is
- Max Speed — how fast the bending changes

Squash Control
- Min Squash — minimum squash value when velocity is max
- Max Squash — max squash when velocity is min
- Smooth Time — how smooth the transition is
- Max Speed — how fast the squashing changes
Get 2D Booster Flame now on the Unity Asset Store
Unity Asset Store